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A cinematic horror game where your choices dictate who lives and dies
I did a whole lot of different bits on The Quarry
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Designing the award winning accesibility features
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Choreographing and blocking out comlex action sequences
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Work on various systems, including our variant tool that gave us the ability to support major, body changing branches for our characters
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I was the design liason with our environment outsource partners
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A whole lot of mocap data wrangling to make sure everything was in the right place at the right time. Ask me about Car Attack.
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