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A cinematic horror game where your choices dictate who lives and dies

I did a whole lot of different bits on The Quarry

  • Designing the award winning accesibility features

  • Choreographing and blocking out comlex action sequences

  • Work on various systems, including our variant tool that gave us the ability to support major, body changing branches for our characters

  • I was the design liason with our environment outsource partners

  • A whole lot of mocap data wrangling to make sure everything was in the right place at the right time. Ask me about Car Attack.

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